Kamen Rider Zeztz 46 – Rider Tears
Watch Analysis
The video and audio above contain the full unfiltered analysis. What follows is the razor focused version of the strongest point(s) I had to make.
Is Zeztz Spinning Its Wheels?
Episode 46 Introduces Some Great Ideas, but It Also Spends Too Much Time Revisiting Old Ground
The biggest question Kamen Rider Zeztz 46 left me with wasn’t about the Phantom or Nox Midnight Shadow. It was much simpler: is the show deliberately taking its time, or is it spinning its wheels?
The episode preview promised a showdown between Nox and the Lady, and we do get that confrontation—but not until roughly three-quarters of the way through the episode. Before we get there, the story spends a lot of time going back over material we’ve already seen, and that made the pacing feel much slower than it needed to.
Too Much Time Looking Back
The biggest issue for me wasn’t that nothing happened. New things absolutely happen in Episode 46.
The problem is how long it takes to reach them.
Odaka regains his memories, changes back into his old clothes, returns to Nagumo and Fujimi, and then repeats the same wager he made in the past: if nightmares are real, the next drink is on Fujimi. Fujimi even answers with essentially the same promise to buy him drinks for the rest of his life.
Likewise, Baku returns to confront the Lady, insisting she can’t keep Fujimi trapped inside the illusion. Much of the first three-quarters of the episode revisits familiar emotional territory before finally moving the story forward.
By the time the confrontation I’d been waiting for finally arrived, I couldn’t shake the feeling that the episode had stretched material that could have been covered much more quickly.
Nox’s Shadow Powers Give the Episode Something New
What kept me invested was that, once the story finally reached new material, some of those ideas were genuinely fascinating.
The biggest one is Nox Midnight Shadow’s ability to break through illusions.
Rather than simply giving him another offensive power, the series connects his darkness with revealing reality. Someone left a wonderful comment that I’m paraphrasing here: shadows are cast by real things, not by illusions.
I love that idea.
There’s something almost philosophical—and even theological—about it. A shadow points back to something real. That’s a concept that appears throughout literature, and it immediately made Nox’s powers feel more meaningful than simply another flashy Rider ability.
It’s the kind of symbolism I hope Zeztz continues exploring.
Let the Secondary Rider Win
Another idea I really enjoyed is how the episode balances its two Riders.
Baku remains the central hero. He’s the one holding everything together and giving everyone else the opportunity to succeed. But that doesn’t necessarily mean he has to defeat every major threat himself.
I actually like the idea that the secondary Rider handles an important battle while the main Rider enables everyone else to do what only they can do.
I’ve always preferred stories where supporting Riders have their own purpose instead of simply becoming another protagonist. Baku still carries the series, but he also needs other people, and I think that’s a healthier, more interesting dynamic.
We all need other people. We need people to believe in us, and we need to believe in them. I think that’s a very sweet idea, and Zeztz communicates it well.
A Strong Episode That Still Feels Stretched
That’s why I come away with mixed feelings.
Episode 46 has ideas I genuinely like. Nox’s relationship with illusions is one of the most interesting new concepts the series has introduced, and I enjoy the way the show is defining the roles of its two Riders.
But I also can’t ignore how much time the episode spends revisiting material we’ve already covered before finally reaching those stronger moments.
Maybe Zeztz is carefully setting up its endgame. Maybe it’s simply stretching the journey a little longer than necessary.
Right now, I honestly think the answer could be either one.
Drop a comment and let me know where you stand on this.
Inspector’s Notes
Do the Dream World Rules Still Make Sense?

One of the biggest questions Episode 46 left me with isn’t about where the story is going. It’s whether I still understand the rules of how this world works.
Take Nem, for example.
She wakes up after Oblivion awakens, but I’m not convinced the sequence of events actually makes sense. Was she really alone in the real world? Was the Lady ever physically there with her, or had she already moved her somewhere else? We briefly see what appears to be the real location where Nem was being held, complete with an old bed and IV bag, but it looks abandoned. It feels like we’re seeing the physical counterpart to the Lady’s shack, yet I’m still not sure how the two locations relate to each other.
Then there’s the Lady herself.
She’s supposedly been keeping herself awake for a very long time. So when she meets with Odaka, is she interacting with him in the real world, or is she communicating with him while he’s still asleep? Earlier episodes made it feel like those conversations happened inside the dream world, but Episode 46 muddies those waters. Maybe the dream training and lucid dreaming explain it, but I’m not convinced the episode communicates that clearly.
The Recovery Capsule raises even more questions. When Baku uses it on Odaka’s dream counterpart, the illusion disappears, the “real” dream version of Odaka returns, and at the same moment his physical body reappears in the real world. If that’s how the system works, does every illusion have to be restored one by one? Is that really the mechanism the series has been using all along?
Finally, Nem touches the memories that came out of Odaka, and somehow that restores his own memories. I honestly don’t understand how that process is supposed to work.
None of these individual moments completely break the episode for me. But when I put them together, I start wondering whether I’m missing something or whether the series simply hasn’t explained its own rules clearly enough.
Right now, I honestly can’t tell which it is.
Kamen Rider Zeztz 46 – Is the Lady Telling the Truth?

Episode 46 gives the Lady a chance to explain herself, and I’m honestly not sure whether I believe her.
She tells Baku that she took Nem, erased her memories, and kept her hidden to save her from Oblivion. We’ve already seen what happens when someone completely falls under a Nightmare’s influence. Fujimi nearly became a vessel, and earlier in the series we watched children walk into the Demon King Nightmare. Right before Baku intervened, Nem was heading down the same path. Oblivion had opened himself up, her eyes had gone cold, and she was about to walk through him.
If that’s true, then maybe the Lady really did save her.
That’s an interesting possibility.
But it’s also worth asking another question.
If the Lady was truly trying to protect Nem from Oblivion, why didn’t she destroy Oblivion instead?
She clearly chose to imprison Nem and erase her memories rather than eliminate the threat itself. That decision makes me wonder whether she’s telling the whole truth—or simply the part of the truth that paints her in the best light.
Maybe she’s right.
Maybe she’s lying.
Or maybe, like many good villains, she’s telling the truth while conveniently leaving out the parts that would make her actions harder to justify.
I actually like that Episode 46 leaves us with that uncertainty. It doesn’t hand us an easy answer. Instead, it gives us a question that’s worth thinking about long after the episode ends.
Kamen Rider Zeztz 46 – Is Nem Becoming a Story Device?

Episode 46 made me think about something I’ve heard people say about Yuya Takahashi’s writing, specifically his female characters.
It made me wonder: is Nem becoming less of a character and more of a narrative device?
She’s at the center of almost everything happening in this story. Her relationship with the Lady drives the conflict. Her connection to Oblivion raises the stakes. Everyone is fighting because of her.
And yet, in this particular scene, she doesn’t have much agency.
Baku rescues her, but she isn’t able to confront her mother herself. Instead, Nox has to step in. While the two Riders encourage one another and prepare to do the heroic thing, Nem stands quietly in the background.
That made me stop and ask whether she’s functioning more like a force that moves the story forward than someone actively shaping it herself.
To be fair, that doesn’t necessarily make her a bad character.
Everyone in Zeztz ultimately serves Baku’s story to some degree. Nem is simply the most developed supporting character doing that job. She has emotional moments, relationships, and personality. She’s certainly more than a traditional MacGuffin.
But this scene still made me wonder where the line is.
Is she an active participant in her own story, or is she primarily the reason everyone else’s story happens?
I’m honestly not sure.
And I’m not even convinced that’s a flaw.
It may simply be the kind of story Zeztz is trying to tell, one where Baku’s growth remains the center of everything while the supporting cast exists to challenge, encourage, and shape him.
Whether that’s good storytelling or not is a much bigger conversation.
But Episode 46 is the first time I seriously stopped to ask the question.
Loose Threads
Why Nox’s Design Doesn’t Quite Work for Me

I’ve been trying to figure out why Nox, or Odaka, feels so strange to me, and I think it comes down to the difference between understanding what the show is trying to do and actually liking the execution.
On a basic level, his look is certainly interesting. The white-and-black hair, the white-and-black costume, it immediately stands out. But it also feels much more like something out of Kingdom Hearts or an anime than something I want to see in live action. It’s a little dorky, and I don’t think that’s the effect I’d want for this character.
One of my favorite moments in Episode 46 actually reinforces that feeling. After Odaka is restored from being an illusion—which still doesn’t make sense, but I’ll leave that alone for now—Fujimi looks at him and basically asks, “What’s with the getup?” That’s exactly what I was wondering.
The costume certainly makes him distinctive, but I don’t think it does him any favors.
What makes that especially odd is that the actor himself doesn’t need the help. When Odaka appears in normal clothes, he’s much more handsome, much more approachable, and honestly much cooler. His long black coat, whether he’s acting like a detective or serving as Nem’s bodyguard, sells the character better than the elaborate dream outfit ever does.
That’s why I keep comparing him to the Lady.
Her design is incredibly simple. She’s essentially wearing a black dress, with the butterfly-wing pendant providing the distinctive visual detail. It’s memorable without trying too hard. Odaka, by comparison, feels overloaded.
Now, to be fair, I think I understand what the costume is trying to communicate.
The split white-and-black design reflects his divided identity. He originally wanted to stop the Nightmares. Now he exists alongside them. He isn’t exactly one of them, but he isn’t completely opposed to them either. He’s caught between light and darkness, and the costume visually represents that inner conflict.
I think that’s a perfectly reasonable idea.
I just don’t think this was the only way to communicate it.
You could have conveyed the same symbolism with a much simpler design, one that still let the actor’s natural presence carry the character. Maybe that’s not what they wanted. Maybe the goal was for the design to feel jarring, uncomfortable, and immediately unnatural.
If that’s the intention, I understand it.
But I still think the design also needs to look cool, and that’s where it loses me.
The Midnight Shadow upgrade only pushes things further.
I already wasn’t a fan of the spinning-top gimmick, and now it’s attached directly to one of my favorite suits in the series.
The suit itself is fantastic. In black, white, and blue, Midnight Shadow has a clean, striking look. Then the spinning-top toy introduces light blue, red, yellow, white, and black all at once.
I can justify the red and blue. They’re classic contrasting colors, and they reinforce the conflict that’s already built into Odaka’s character. The black-and-white symbolism works too.
The yellow, though, feels completely out of place.
Everything starts clashing.
When the gimmick lived on the Driver, I could mostly ignore it. Once it moved onto his chest, it became impossible not to notice. Instead of complementing the suit, it pulls my eye away from everything I actually like about the design.
That’s what frustrates me.
You’ve got a good-looking actor.
You’ve got a genuinely cool Rider suit.
You’ve got an interesting symbolic concept.
And somehow, by piling too many visual ideas on top of one another, I think the overall design becomes less effective than the simpler version we see whenever Odaka is just… Odaka.
Even the callback to the Code Agents’ black-and-white uniforms doesn’t completely sell me. I like the idea of visually inverting them to show that Odaka stands opposite Code, but I think you could have accomplished that with something much simpler. White pants instead of black. A black shirt with a white tie. A cleaner version of the same idea.
Likewise, I’d simplify the Midnight Shadow gimmick. Keep the black and white. Keep the red and blue if you want the conflict. I’d even accept that. But I’d lose the yellow entirely.
At the end of the day, I understand almost every creative decision that went into Nox’s design.
I just don’t think those decisions add up to a design that works as well as they could have.